Toys, Games, and Media

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Author: Jeffrey Goldstein

ISBN-10: 0805858296

ISBN-13: 9780805858297

Category: Teaching Aids & Devices

This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors...

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With intentions to enlighten educators and the entertainment professions, contributors examine the latest developments in media literacy for children. Fourteen essays cover topics in international toy culture, children and digital media, how technology influences play, war toys in 1985 versus 2002, the influence of "Japanese Cute," the Internet playground, tangible interfaces with smart toys, and adaptations of traditional toys and games to new technologies. Annotation ©2004 Book News, Inc., Portland, OR

Foreword1Introduction : toys, games, and media12The toy theater : the revival and survival of an English tradition113War toys in the world of fourth graders : 1985 and 2002194Toy culture in preschool education and children's toy preferences375Kitty litter : Japanese cute at home and abroad556From Pokemon to Potter : trainee teachers explore children's media-related play, 2000-2003737The Internet playground938The Internet and adolescents : the present and future of the information society1099Learners, spectators, or gamers? : an investigation of the impact of digital media in the media-saturated household13110Learning with computer gates15711Tangible interfaces in smart toys17912Preschool children's play with "talking" and "nontalking" rescue heroes : effects of technology-enhanced figures on the types and themes of play19513"Hey, hey, hey! it's time to play" : children's interactions with smart toys20714Adaptation of traditional toys and games to new technologies : new products generation225